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Megabloom Audio

  • Home & Overview
  • Film, Animation, Brand, Fashion, Installations
  • Game Music & Sound
  • Sonic Identity & Audio UX
  • About/Press
  • Contact
  • ? Visual Design ?

Sonic Identity & Audio UX, Branding, (Interaction/Product) Sound Design, & Playlisting (Favorites)

Drawing from a wellspring of cross-discipline design methodologies, Megabloom Audio has shaped holistic and interactive audio for leading brands, sonic branding agencies, and studios.

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• UI Sounds (00:00-00:12)
• Audio Logos (00:12-00:24)
• Game Trailer Sound & Music (00:24-00:41)
• Audio Logos (00:41-00:54)
• Live Action Spot Audio + Gaming Visual
(00:54-01:24)

Detailed credits here.


Microsoft

Product Sound Design, Music Composition, Audio UX, Haptic Design, Accessibility Sound, Sonic Identity, Assistive Sound, AI Voiceover, Audio Debugging, Haptic Design, and Marketing Post-Production

PRODUCTS
Visual Studio (Code) | Copilot | Accessibility Insights for Windows | Hey, GitHub |

EXPERIENCES (VIA MAKE CODE ARCADE)
Guardians of the Galaxy Vol III/Marvel x Microsoft | Dungeons & Dragons—Honor Among Thieves / Paramount x Microsoft Partnership

MARKETING
Azure, App Spaces, .Net, VS Code Day, Visual Studio Code for Education, and Live Stream content

AWARDS:
Ability Award for Innovating for the Future, for a new multi-sensory accessibility product


For Microsoft's D3 Studios and beyond, via 24 Seven Talent Agency.
Please
reach out to view more work.

Original Music & Sound Design

AI Voiceover Direction, Original Music & Sound Design

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Music Score, Sonic Branding, Sound Design for Opening Titles

Check out the opening titles to hear it.

A Peak at Assistive Audio UX

Developed with D3 studios, sighted & blind engineers/researchers Megan Rogge (Microsoft) and JooYoung Seo (The University of Illinois Urbana-Champaign.

For a deeper dive into this work, including our audio UX design work, Rogge and Seo co-authored a paper: Collaboration Towards Accessible Development Environment for Blind Programmers

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GitHub’s Voice-based Coding Assistant for VS Code

Accessibility sounds and never-repeating audio UX design for non-voice elements:


UI/Interaction Sound Design Overview

(Low Volume, Optimized for Mobile Interface Sounds)

Credit: All sound design by Amnon Freidlin aka Megabloom Audio. All sounds built via synthesis or granular vocal engines.

This reel is a mix of both re-sounded client work and personal projects. Visuals depict non-client parties—they are for demonstration purposes only.


Sonic Minds (Agency) Commission—
Orca Security

The sonic identity won two awards from the International Sound Awards | Audio Branding Academy

Sonic Identity, Audio Logo, Music

Composed & Sound Designed by Amnon Freidlin
(of Megabloom Audio) & David Reynaud

Audio Brand Design by Karsten Kjems, Anton Sherar, & Sonic Minds

Full Case Study Over at Sonic Minds

A full sonic identity including spatial-mixed audio logo, modular brand/podcast music toolbox, and UI sounds for the cloud security app. A collaboration between Orca, Amnon Freidlin (of Megabloom Audio), former BBC composer David Reynaud, and the Danish sonic branding agency.

The music and sound take inspiration from the name and visual logo. Orcas hunt with echolocation, which is the use of sound waves and echoes to locate objects and fish.

Podcast & Brand Music Toolbox Highlights

 

Two Awards Won from the International Sound Awards | Audio Branding Academy

In the Audio Branding category, Sonic Minds earned a Winner Award for the Orca Security audio logo, recognized for its strategic branding approach and clear audio branding methodology. It also won a Better Sound Award.


Client: Bit Fry Game Studios x Apple Arcade x NBA, WNBA, NFL, NHL, MLB, & USWNT

Ultimate Rivals: The Court (Video Game)—MA Sound Design Library (Sound Logos, Stingers, Interaction Sounds, Impacts) & Soundtrack

Credit: Modular Aux Sound Design Library (MA SOUND DESIGN Library), Original Game Soundtrack, & Music Supervision by Amnon Freidlin (aka Megabloom Audio, Honnda)

All sound functions are indicated in playlists’ track titles.

To see full, in-depth profile of other roles (composition & soundtrack, SFX, music supervision, A&R, Music Identity), see Ultimate Rivals here.

Supporting Ultimate Rivals Audio Lead and Lead Sound Designer—Ryan Buckley (Bioshock, Chivalry Medieval Warfare, Lord of the Rings Online and Dungeons and Dragons Online)—Amnon Freidlin created an extensive “Modular Aux Sound Design Library (MA Sound Design Library),” which functions as both SFX and musical punctuations that adapt to the game score’s harmonically evolving music maps. This was the library that made up the game’s stinger system, which Freidlin designed with Buckley.

The stinger system’s MA Sound Design Library is comprised of sound logos, stingers, impacts, and interaction sounds (e.g. markers of “dunk” and “block” states for the user). Many of the SFX are rich in pitch-content which adapt respectively to the soundtrack’s harmonic blueprint to meld seamlessly with its key centers (see image below). Listen to a playlist of some of the highlights.


Creative Direction & Music Identity:

The game’s MA Sound Library and soundtrack are informed by the Break the Mold music identity, which Amnon Freidlin designed for the UR universe—its key attributes are kinetic, cosmic, sinister, victorious, fun, and near-future.

Modular Aux Sound Design Library (MA Sound Design Library)

Honnda · Sound Logos, Stingers, & Impacts

MA Sound Design Library) in Context


Heard in this video, above:

All music by Amnon Freidlin.
MA Sound Design Library (impacts, interaction sounds, stingers) by Amnon Freidlin at the following times: Dunk at 00:12, Jump at 00:23, Dunks at 00:25, 00:34, 00:48, & 00:55


 

Sonic Identity/UX-Adjacent

Lacoste 80th Anniversary Windows for New York Fashion Week

Sound Design, Music, & Audio Engineering for Interactive Kinetic Sculpture Installation

Visual Production by M Crown Productions, DNBKR, Chrysalys
Sound Design/Music/Engineering by Amnon Freidlin aka Honnda
Additional Video Editing by Haoyan of America, John Gilbert

Listen to the above soundtracks’ individual sound elements:
Audio Logo, Beat, & Full Track


Sonic Identity/UX-Adjacent

A Game Sound Sampler

Full, in-depth game Sound details & Credits here.

SI, AUX, SD, VGM, C
Music for Ultimate Rivals: The Court (Original Game Soundtrack)
RE-Sound/Score—Horizon Zero Dawn Trailer
RE-Sound/Score—AO Tennis 2 Launch Trailer
RE-Sound/Score—Guardians of the Galaxy Reveal Trailer
RE-Sound/Score—Solar Ash Gameplay Reveal Trailer
Oceans to Woodlands— Interactive Biophilic Soundscape & Visual 2
UI/Interaction Sound Design Overview (Low-Volume, Mobile Mix)

Re-Score Video Editing by Haoyan of America

Radical Re-Sound & Re-Score: Horizon Zero Dawn Trailer

All sound design/FX, mix, & music are fully reimagined.


All Sound Design/FX, Mix, & Music are fully reimagined by Amnon Freidlin (aka Megabloom Audio, Honnda)

None of the launch trailer’s original audio is heard. All music, wooshes, foley, ambiences, creatures, birds, impacts, and static sounds are new. This isn’t a commission, but it’s a beloved game!

Musically, the intro evokes D’Angelo-spliced chamber vocal ensembles and Disney-tinged Fourth World-nods. This transitions into a cyber-jurassic banger. Replete with caveman-bravado, it’s a modal re-imagination of early Swans through fantastical goggles.

My favorite sound design moments were glitching out and delaying some blown-out human vocals for the creature sounds (1:04). For the moment pictured here, rather than use a library explosion or impact sound, I compressed and distorted various layers of a tom being struck in an auditorium.

Many times when creatures can be heard, the soundtrack gets low-passed in sync to heighten the drama. Generous uses of the amazing doppler engine—Whoosh by TONSTURM—were leveraged to make moments feel more stretchy and dynamic.

Instrumentation: Processed voice, brass, bass clarinets, e. guitar, sub-bass, percussion, rawhide maracas/tambourines

Sound Design Tools: Processed original vocals, three-layer Doppler Engine (Whoosh by TONSTURM), sequenced based processor Sugar Bytes’ Looperator, processed llama & tropical bird sounds, and various libraries


Playlisting & Licensed Musical Identity Favorites

For Bit Fry Game Studios x Apple Arcade x NBA, WNBA, NFL, NHL, MLB, & USWNT

A seductive hybrid of domestic/global pop & cutting-edge music cultures. Low/high/post/no-brow ear-worms with break-the-mold swagger. Please reach out for more details.

 

For an Experimental After-Hours Tiki Bar in Chattanooga, TN

The dankest of tiki-adjacent, early R&B, girl groups, and JFK-era novelty jams. Please reach out for more details.

 

Sonic Identity/UX-Adjacent

Barneys New York (2011-2019) x
Nick Cave (Artist), Louise Bourgeois, Christian Louboutin, Maison Margiela, Lexus, Prada, and more

Lead Composer & Sound Designer for Artist & Brand Collaborations

Under The Direction Of Matthew Mazzucca & Dennis Freedman, Barneys Creative Director & VP


Led music, sound design, and voice over casting/recording/direction for 15 large-scale productions. This spanned animation, video, interactive AV, social media experience, and art installations.

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Documentation (2011-2019) of Barneys New York creative media projects, which featured composition & sound design by Amnon Freidlin.

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Above: Music & Sound Design for Barneys 2016 Window Installations & Social Media

By Trey Parker and Matt Stone (South Park), Rob Pruitt, and Studio Job — original music for exclusive window installations "We Are Prism featuring Honnda," and sound design/composition for artist Nick Cave, and Ebony G. Patterson. December, 2016.

Above: Music and Sound Design for Barneys x Haas Brothers Window Installations & Animations

Animated by We Are Prism. | Music/Sound Design by Amnon Freidlin aka Honnda


Sonic Identity/UX-Adjacent

Music Placement in Mike Myer’s The Gong Show, Featuring Hyperbody Fitness

The notorious avant-pop fitness performance featured Mouthguard88’s “Miami Corrector.” The track was produced by Megabloom Audio’s Amnon Freidlin (aka Honnda) who makes up half of the musical group with Hyperbody.

Mike Myers. Courtesy of The Gong Show


 

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