Visuals by Invisible Light Network | Audio by Amnon Freidlin (a.k.a. Honnda)
Visual Production by M Crown Productions, DNBKR, Chrysalys
Sound Design/Music/Engineering by Amnon Freidlin aka Honnda
Video Edit by John Gilbert
Plus assistive audio UX being developed with sighted & blind engineers/researchers Megan Rogge & JooYoung Seo
Led music, sound design, and voice over casting/recording/direction for 15 large-scale productions. This spanned animation, video, interactive AV, social media experience, and art installations.
How to Get to the River by Pete Angevine, Laia, Whit MacLaughlin, Rohan Hejmadi, Salvador Placensia. Produced by New Paradise Laboratories. Media design by Greenhouse Media. Illustration by Tiffanie Young. Text layout by Katie Hodge. Music by Shabaka Hutchings. Remix & Sound Design by Ammon Freidlin.
Animated by We Are Prism. | Music/Sound Design by Amnon Freidlin aka Honnda
Sound, non-linear composition, UI, and interaction design inspired by city life and the refuge found in nature. The work explores the ability to toggle between sonic environments (Oceanic vs Woodlands) and sonic functions (sound design and music). Channeling immersive, wellness and meditative energy, it draws from eco and ambient-inspired genres.
Production Information
• 100% of the SFX were built via synthesis, recorded, or sourced and meticulously reimagined and crafted.
• Various aquatic sounds recorded on a SoundFish ASF-1 MKII hydrophone in Northeast United States, as well as other field recordings in Placencia, Belize, and Cozumel’s Mesoamerican Reef.
• Additional dolphin-like sounds made by sound designer’s vocalizations. These were layered with effected sea mammal and bird sounds.
• Suspended harmonies used to evoke the feeling of floating
• Processed vocals and sine wave glissandos evoke sea creature and siren-like calls, in addition to being used as synth pads.
• Libraries used: Everyday Foley Volume I, BBC Nature Sound Effects Library, Pacific Northwest. and Waves Wind Water, Travel Essentials Drum Collection