Amnon Freidlin—Portfolio Overview
Working across 1) Visual Design & UX; 2) Creative Technology, AI, Prototyping, Code; 3) Audio UX, Sonic Branding, Haptic, Accessibility
Tech, gaming, culture, and luxury. Designing for 50M+ users at Microsoft. Inventor of a USPTO-filed haptic-audio framework.
New York Times lauded visual design work as "covetable" for The Metropolitan Museum of Art. Creative for Marvel, Apple Arcade, & Paramount. Microsoft Ability Award. Two International Sound Awards. Work featured in ACM SIGACCESS publication.
Portfolios
1) →Visual Design & UX
NY Times-lauded design ("covetable") for The Met. Brand identity, art direction, and IA
2) →Creative Technology, AI, Prototyping, Code
Designer-builder shipping AI-assisted prototypes and design-engineering tools—multimodal interaction, agent-state UX at Microsoft CoreAI.
WIP — this is a project description index only. Viewable files and deliverables are not yet linked. Contact me for specific access. Fully viewable version coming soon.
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Built RAI Observatory + RAI Signal Flow Architecture + RAI Ecosystem Dashboard end-to-end (concept → code → delivery) for Microsoft's Responsible AI org — interactive dashboards and visualization tooling for AI governance and risk-signal communication across the AI lifecycle
AI-assisted prototyping workflows producing production-grade prototypes — Claude, Claude Code, Cursor, ChatGPT, Midjourney, GitHub Copilot; sequential code generation, gesture detection refinement, audio crossfade algorithms
MediaPipe gesture-controlled UI prototypes for Microsoft AI Foundry — dwell-based selection, three-screen agent workflow, multimodal interaction patterns
Sonic Keystrokes typing-sonification app — built end-to-end in JavaScript + Web Audio API; embedded MP3 samples, ADSR/EQ/reverb chain, global keyboard event system; 32+ iterative versions
Immersive Web Audio API soundscapes for Foundry — multi-channel generative ambient audio system with cave stream, wind, tinkle, and dew-drop layers
Diagnosed cross-tool audio playback failure engineering couldn't reproduce — RIFF/hex-level analysis isolated a malformed metadata block; unblocked a critical product sound
Graduate-level CS coursework: Pace University Computer Science Bridge Program — Java OOP, data structures, threading, and nand2tetris-style 16-bit CPU construction (9 credits, all A's, 2019); Brooklyn Research — Machines Learning Movement (2017); Stanford University Online — CS Fundamentals (Nick Parlante, 2017)
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The New York Times lauded design work as "covetable" for The Metropolitan Museum of Art — project design lead for major Met Live Arts campaigns featuring Patti Smith, John Zorn, Steve Reich, Laurie Anderson, Diane von Furstenberg, Michael Kors, New York Philharmonic, Alexander Wang, Rosanne Cash
Production design across major Met exhibitions: Heavenly Bodies, Visitors to Versailles, Michelangelo: Divine Draftsman & Designer, Edvard Munch
Visual / IA / UX design for Microsoft AI Foundry signed-out experience; CoreAI brand visual design including wordmark, typography systems, and pricing research
Brand architecture, pitch deck, and visual identity for Ultimate Rivals: The Court — Apple Arcade × NBA / WNBA / NFL / NHL / MLB / USWNT launch title; album art direction for Orange Milk Records soundtrack release
Architectural Digest coverage of Barneys NY 2016 Holiday Window installations; multi-year work on Barneys × Lady Gaga, Disney, Haas Brothers, and related installations
UX, UI, and visual design for Council on Foreign Relations — end-user-facing digital products; user interviews and prototyped redesign of internal data visualization software; National Geographic microsite partnership
SUBSET (NYC interchangeable bicycle pedal company) — full visual identity build including custom typography, wordmark, apparel design, and collateral system
Graduate-level UX coursework: MICA Foundations of UX Design (2018); Designation Design Thinking Workshop (2018); ongoing self-directed work in user experience for web design, usability testing, interaction design, and accessibility (2016–Present)
3) →Audio UX, Sonic branding,
Haptic Design, Accessibility
Audio UX for 50M+ daily users at Microsoft. Inventor of a patented haptic-audio framework. Two International Sound Awards. Featured in ACM SIGACCESS publication.
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Audio UX for 50M+ daily users across Microsoft's Visual Studio family (VS Code, Visual Studio, Copilot Chat) — sonic identity, adaptive audio, accessibility audio UX, audio implementation
Shipped first-ever Copilot sounds at Microsoft via GitHub Copilot Voice ("Hey, GitHub") in VS Code — covered by The Verge and TechCrunch
Inventor of USPTO-filed haptic-audio framework (March 2025, assigned to Microsoft Technology Licensing) — musically-tuned cross-device haptic vibration system; to inform upcoming Surface products; received Microsoft Ability Award for Sensory Mixer
Musical-Artist-in-Residence of the Ultimate Rivals game franchise (Bit Fry × Apple Arcade × NBA / WNBA / NFL / NHL / MLB / USWNT) — Lead Composer, Sound Designer, Music Supervisor; designed the Modular Aux Sound Design Library and stinger system with Audio Lead Ryan Buckley (Bioshock, Lord of the Rings Online); led external audio team of 10; Orange Milk Records soundtrack release; Polygon, NPR Music, international press
Audio Director, Nordstrom × John Waters × Fran Drescher "The Blizz" — 5-story flagship interactive holiday takeover; led 12-person Megabloom Audio team across 13 installations; HoloSonics ultrasonic integration
Microsoft × Marvel (Guardians of the Galaxy Vol III) + Microsoft × Paramount (Dungeons & Dragons: Honor Among Thieves) — original music + sound design + implementation for MakeCode Arcade STEAM education experiences
Two International Sound Awards (Audio Branding + Better Sound — Audio Marketing) for Orca Security sonic identity via Sonic Minds Copenhagen — collaboration with Karsten Kjems, Anton Sherar, and former BBC composer David Reynaud
Audio UX work featured in ACM SIGACCESS 2023 publication on audio cues for blind developers — co-design work with Megan Rogge (Microsoft) and JooYoung Seo (University of Illinois)
Lead Composer & Sound Designer at Barneys New York (2011–2019) — music, sound design, and voiceover direction for 15 large-scale productions; brand collaborations with artists Nick Cave, Louise Bourgeois, and brands Prada, Comme des Garçons, Christian Louboutin, Maison Margiela, Lexus, Proenza Schouler
Feature film score for Bad Match — co-composed with Brian McOmber (former Dirty Projectors drummer; composer of Krisha, It Comes at Night); via Singapore's mm2 Entertainment & USA's BoulderLight Picture
→Browse the full archive
An interactive index of work across all three lanes — filterable by category, client, and discipline. Currently project descriptions only; viewable files coming online progressively. For specific access, reach out.
